Civ4 : Planet Roanoke

Username

Password

0.161 -- TERRAFORMING (better documented)

by: Padmewan
on: 7/7/2006 3:30 am

« previous   next»

Return To Submissions List

Hopefully this incorporates all submitted changes. If not, mea culpa. Terraforming is in place, needs tweaking. Not yet transparent to player, but essentially: the more food you're generating on a tile, the more likely it will warm up. The more energy you're extracting from a tile, the more likely it will cool down.

  • Aerators no longer automatically convert CO2 to air. Instead, they heat up the tile; when the tile is warm enough, the CO2 automatically turns to gas.
  • Terrain is now Very Cold, Cold, Temperate, Tropical, Hellish (maybe I left it as desert). Probably one more grade needs to exist between Cold and Temperate, but mathematically what we have now works (!)
  • Improvement change: Hothouse. +1 food, +1 food if Anthro, +1 food if Aerated. (Before: +2 food if Aerated, +1 food if Anthro). This gives players a better chance if they don't start near CO2. No longer "discovers" wheat, corn, rice.
  • Improvement added: Farm. +2 food. (Don't think it's +1 food Anthro, don't know if it should be). This is now the Improvement that "discovers" wheat, corn, rice.

to do:

  • Require tech to "discover" bonuses. These should be in Era II
  • Get global adjustment working. Was having trouble instituting this because I couldn't store the variable properly. Will look into this. (Actually as I was typing I realized what the problem is, will get to it tonight).
  • Balance! Don't know if this is well-balanced or realistic yet. I think terraforming may be happening too quickly... need to pull back on the reins, I think.

More feedback?

Roanoke_0161.rarRoanoke_0161.rarRoanoke_0161.rar