Civ4 : Planet Roanoke

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D patch for 015A

by: Jenks
on: 6/29/2006 12:12 pm

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The D patch is another XML update, and includes all the changes from Patch B & C. Its the next step and about all i can do in XML alone in preparing for a terraforming overhaul (help required!)

(this patch requires the full 0.15A version to already be installed - see the next page of the download section, below)

New changes in patch D include:

Additions, Changes:

*Moved techs to balance Era I tech tree, costs, flavours & scores
*Reduced score generated for all completed buildings, changed Barracks to +2XP cost 60 (earlier in tech tree also)
*Added key to rename cottage/hamlet/village/town
*Added Lattice Loom improvements tree (in place of cottages: the lattice loom 'plant' option is now temporarily assigned to future tech)
*added ability to remove lattice (8 turns) at Industrial Engineering tech
*most improvements now require Industrial Engineering tech to be built in lattice
*Changed improvement build times, after industrial engineering all improvements now remove lattice (and take 8 turns longer). exceptions are Roads (6 turns instead of 3) and Lattice Looms (which require lattice)

Fixes, Removals:

*Stopped Agribot being able to build a hothouse in lattice, removing it where the engineer couldnt
*Some tuning on the spawning of resources, to try and stop the ones not in game popping up (at least to be less often). Also made the native 'structures' (circle/pyramid/pentagon/spiral - what are these going to be for, do they have a design in game yet?) more rare, and the game resources we have design uses for (as yet this is He-3 & Lattice Crystals) a bit more prominent
*some code shuffling and re-organisation
*Renamed each redundant improvement and resource in the civilopedia to 'Unused resource' / 'Unused Improvement' (to be redesigned at a later stage) ITS MESSY STILL! but at least separates 'what is in' from 'what isnt' in the mod, hopefully gives the player a little better picture of what can be done at the moment
*Taken away most of the massive bonuses for future improvements to simplify the pedia (they arent even designed yet :p) and stop some clutter in the pedia

Generally patch D changes a few balance issues, but is a coding/fundamentals update ready for era II and fixing terraforming/resources/improvements issues

D_patch_for_Roanoke_015A.exeD_patch_for_Roanoke_015A.exeD_patch_for_Roanoke_015A.exe