'C patch' - xml update for roanoke v0.15a
by: Jenks on: 6/28/2006 10:52 am |
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The C patch modifies many XML files in the Roanoke folder, and includes all the changes from Patch B. (requires the full 0.15A version to already be installed) New changes in patch C include: ADDITIONS AND CHANGES - all tech costs down by 20% at base (to 40/80/120/160) to help against the lack of building options in Era I - promotions tree provides more bonuses for increased specialisation (list of suggested changes @ http://www.anderkoo.com/roanoke?func=view&wid=269&forumId=1795&forumOp=viewThread&forumPostId=102071#102071 : not 100% finished yet) - 'Dawn of Man' startup screen reworded so it makes a bit more sense in English - building traits balanced and made a bit more logical (biosynth/human life support/recycler/fertility clinic) - HQ specs to match original design (took away +1 happy bonus for Academy/Hive/Spartan HQ's) - text keys read 'Cyborg' instead of 'Borg', 'Terran' instead of 'Pureblood' - text for promotions to read 'Base/Bases' instead of 'City/Cities' - resource tag for 'He-3' now reads 'Helium He-3' to avoid confusion with NH3 / Co2 resources - added three more Roanoke specific hints (total 6) - added vanilla entries to pedia temporarily (for comm array and resonance cloak buildings) - agribots now can travel over lattice (and get back to bases!) REMOVALS - food bonuses for buildings, to slow base growth/production/advancement in Era I - 'double production' copper bonus from planetary datalinks, so removing copper resource this will not need changing any more - 'except vs. Gunpowder units' string for all buildings - all 'automatic era starts' for buildings
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