0.15b : Comments
Comments and some to-do's from my first couple of plays at 0.15A (with the 'b patch')
GAMEPLAY ** Not quite enough building options at start OR Research is too slow ** Fibersea can be a 'Fresh Water Lake' and will provide Aeration. ** Anyone ever had a bad result (energy pulses) sprout from a 'Mysterious signal' ? I havent seen one yet! ----- COSMETICS ** Graphics bug on Human Life Support ** Terrain features (fallout/forest/oasis ?) ** Redundant resources (think these could be stripped to down by at least half, to: co2 / circle / corn / geo-vent / he3 / high winds / lattice crystal / nh3 / pentagon / pyramid / rice / spiral / wheat / xenolife ** Similarly redundant improvements (both are hard to remove though, i tried but am not sure how to do it and still generate a map properly) ** Faction buttons and leader gfx need to be made better (and same format) ** Pulse Dampener runs into fibersea for combat animation ----- Cosmetics to go on a 'longer term' to-do list * Techs are pretty much all missing any pedia & any quotes * Unit pedias dont really match * Comm Array/Resonance Cloak/Human LS missing any pedia * Could use more than 3 hints * Game concepts all vanilla __________ |
Date: 6/27/2006 @ 3:04 pm Rating: 3 Views: 907 Status: Archived Author: Jenks |
Subject | Author | Date |
0.15b : Comments | Jenks | 6/27/2006 @ 3:04 pm |
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